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⚔️

HOW TO PLAY WORLDWAR.LOL?

POINT BY POINT GUIDE

DECENTRALIZED ECONOMIC WARFARE

WorldWar.lol is a decentralized economic warfare game where countries battle each other in timed cycles. Players buy country tokens, stake them in battles, and compete for real rewards. Winners take everything, losers lose it all.

🎯PREDICTION

Bet on which countries will win or lose battles

⚔️STRATEGY

Deploy tokens to attack or defend countries

💰REWARDS

Claim loot from losers and treasury prizes

📋
GAME SUMMARY

🎯 Getting Started

1. Buy Country Tokens: Purchase on bonding curve (prices increase with demand)

2. Plan Your Strategy: Choose which countries to attack and defend

3. Stake Your Tokens: Split 50/50 between attack and defend pools

4. Stake Early: Get higher reward weight for better payouts

⚔️ During Battle

Live Competition: Many players stake across different countries simultaneously

Winning Calculation: Total tokens × weight × current prices = battle value

Panic Unstaking: Early withdrawals incur penalties (0% to 90% based on timing)

Penalty Boost: All penalty fees go to winning pools (increases rewards)

🏁 Battle Resolution

Winner Decided: Higher total value wins (e.g., if USA attack > USA defend, attack wins)

Loser Liquidation: Losing side tokens sold on bonding curve → Proceeds Pool

Winner Rewards: Proceeds Pool + Treasury Pool (50%) + Penalty Pool

Complete Loss: Losers lose everything staked on losing side

🎯
CORE CONCEPT

🏛️ COUNTRY NFTS

Each country is represented by an NFT token that you can buy/sell

⏰ BATTLE CYCLES

Countries fight each other in timed cycles (10 minutes to 30 days)

⚔️ STAKING STRATEGY

You stake your country tokens to either attack or defend other countries

📈
BONDING CURVE MECHANICS

How Token Pricing Works

Each country token uses a bonding curve - prices increase exponentially as more tokens are bought

📊 Pricing Formula

Base Price: 100 $WAR per token

Price Increase: 0.05% per token sold

Formula: Price = 100 × (1.0005^supply)

💰 Example Price Progression

Token #1:100 $WAR
Token #100:105 $WAR
Token #500:128 $WAR
Token #1000:165 $WAR
Token #1,386:200 $WAR (DOUBLED!)

🎯 Early Advantage

Early buyers get tokens at lower prices. The first tokens are much cheaper than later ones.

📈 Supply & Demand

More demand = higher prices. Popular countries become more expensive to buy into.

⚖️ Fair Distribution

Everyone pays the same price for the same token number. No front-running or unfair advantages.

💸 Dynamic Fee Structure

Fee Components:

  • Dynamic Fee: 0.5% - 10% (based on country's market share)
  • Dev Fee: 2.5% (fixed)
  • Referral Reward: 0.5% (if you have a referrer)
  • Head Fee: 1% (goes to Country Head NFT holder)

Market Share Impact:

  • Low Market Share: 0.5% dynamic fee
  • Medium Market Share: 2-5% dynamic fee
  • High Market Share: 5-10% dynamic fee
  • Popular Countries: Higher fees due to demand

💡 Total Fee Example: For a popular country with 5% dynamic fee, total fees could be 9% (5% + 2.5% + 0.5% + 1%)

💡 Strategic Implications

Buying Strategy:

  • • Buy early for better prices
  • • Popular countries cost more
  • • Consider treasury size vs price
  • • Factor in dynamic fees (0.5% - 10%)

Battle Impact:

  • • Higher prices = more valuable stakes
  • • Price changes affect battle calculations
  • • Market sentiment drives prices
  • • Popular countries have higher fees
📋
STEP-BY-STEP: HOW TO PLAY
1

Buy Your &quotArmy&quot (Country Tokens)

Purchase country NFTs using $WAR tokens. These are your &quotsoldiers&quot that you'll send into battle. Token prices increase as more people buy (like a stock).

Example: You buy 5 USA tokens for 1000 $WAR

2

Deploy Your Strategy (Staking)

For each stake, you choose which country's tokens to use, which country to attack, and which country to defend. You must stake an even amount (split 50/50 between attack and defend pools).

⚔️ Attack Country

Which country you want to lose

🛡️ Defend Country

Which country you want to win

3

Wait for Battle Results

The battle ends when the cycle timer runs out. The side with higher total value wins. Winners get all the loot, losers lose everything they staked.

Key: Side with higher total value (tokens × current prices) wins

QUICK START CHECKLIST

🔗 Before You Start

  • 🔗
    Connect wallet to Base Network
  • 💰
    Get $WAR tokens for trading
  • 📈
    Understand the bonding curve pricing
  • 💸
    Read the dynamic fee structure

🎮 Ready to Play

  • 🎯
    Choose countries to support
  • Buy tokens early for better prices
  • ⚔️
    Stake with a clear strategy
  • 🏁
    Wait for cycle end to claim rewards

🎯 PRO TIP: Start with small amounts to learn the mechanics before committing larger sums. The game is complex - take your time to understand each aspect.

🎮
DETAILED EXAMPLE: ALICE & BOB GAMEPLAY

📊 INITIAL SETUP

Game Parameters

  • • Cycle Duration: 24 hours
  • • Countries: USA, China, Japan, Germany
  • • Current Prices: USA (200 $WAR), China (150 $WAR), Japan (180 $WAR), Germany (120 $WAR)
  • • Treasury Balances: USA (1000 $WAR), China (800 $WAR), Japan (600 $WAR), Germany (400 $WAR)

Player Strategies

Alice: Pro-USA, Anti-China

Wants USA to win, China to lose

Bob: Pro-Asia, Anti-West

Wants Asian countries to win, USA to lose

🏪 STEP 1: BUYING TOKENS

Alice's Strategy

  • • Buys 3 USA tokens for 600 $WAR (200 each)
  • • Buys 3 China tokens for 450 $WAR (150 each)
  • Total Investment: 1050 $WAR

Bob's Strategy

  • • Buys 4 Japan tokens for 720 $WAR (180 each)
  • • Buys 6 Germany tokens for 720 $WAR (120 each)
  • Total Investment: 1440 $WAR

⚔️ STEP 2: STAKING FOR BATTLE

Alice's Strategy (Pro-USA, Anti-China)

Stake #1
  • • Token Country: USA (her tokens)
  • • Attack Country: China (she wants China to lose)
  • • Defend Country: Japan (she wants Japan to win)
  • • Amount: 2 tokens (1 to attack China, 1 to defend Japan)
  • • Stake Time: Hour 1 of cycle (gets 95% reward weight)
Stake #2
  • • Token Country: China (her tokens)
  • • Attack Country: Germany (she wants Germany to lose)
  • • Defend Country: USA (she wants USA to win)
  • • Amount: 2 tokens (1 to attack Germany, 1 to defend USA)
  • • Stake Time: Hour 2 of cycle (gets 92% reward weight)

Bob's Strategy (Pro-Asia, Anti-West)

Stake #1
  • • Token Country: Japan (his tokens)
  • • Attack Country: USA (he wants USA to lose)
  • • Defend Country: China (he wants China to win)
  • • Amount: 8 tokens (4 to attack USA, 4 to defend China)
  • • Stake Time: Hour 3 of cycle (gets 88% reward weight)
Stake #2
  • • Token Country: Germany (his tokens)
  • • Attack Country: USA (he wants USA to lose again)
  • • Defend Country: Japan (he wants Japan to win)
  • • Amount: 12 tokens (6 to attack USA, 6 to defend Japan)
  • • Stake Time: Hour 4 of cycle (gets 85% reward weight)

Bob's Strategy is coherent: Wants USA to lose (attacks USA with both stakes), Wants China and Japan to win (defends both Asian countries), Consistent anti-Western, pro-Asian stance

📈 STEP 3: LIVE BATTLE PROGRESS

Hour 12 - Mid-Cycle

Battle Values
  • • USA Attack Value: 1,200 $WAR (from others)
  • • USA Defend Value: 1,800 $WAR (from Alice's China tokens + others)
  • • China Attack Value: 1,200 $WAR
  • • China Defend Value: 2,100 $WAR (from Bob's Japan tokens + others)
  • • Japan Attack Value: 1,800 $WAR (from Alice's USA tokens + others)
  • • Japan Defend Value: 1,500 $WAR (from Bob's Germany tokens + others)
  • • Germany Attack Value: 900 $WAR (from Alice's China tokens + others)
  • • Germany Defend Value: 1,200 $WAR
Current Leaders
  • • USA: Defend winning (1,800 > 1,200) - Alice's strategy working
  • • China: Defend winning (2,100 > 1,200) - Bob's strategy working
  • • Japan: Attack winning (1,800 > 1,500) - Alice's strategy working
  • • Germany: Defend winning (1,200 > 900) - Alice's strategy working

🚨 STEP 4: EARLY UNSTAKING (BOB PANICS)

Hour 18 - Bob gets nervous and unstakes his Japan tokens

Penalty Calculation
  • • Penalty: 67% (18 hours into 24-hour cycle)
  • • Original Value: 8 Japan tokens × 180 $WAR = 1,440 $WAR
  • • Penalty Amount: 1,440 × 67% = 965 $WAR
  • • Bob Receives: 1,440 - 965 = 475 $WAR
  • • Penalty Split: 482 $WAR to USA attack pool, 483 $WAR to China defend pool
New Battle State
  • • USA Attack Value: 1,200 + 482 = 1,682 $WAR
  • • China Defend Value: 2,100 + 483 = 2,583 $WAR

🏁 STEP 5: CYCLE END & RESOLUTION

Final Prices at Cycle End

  • • USA: 220 $WAR (+10%)
  • • China: 140 $WAR (-7%)
  • • Japan: 200 $WAR (+11%)
  • • Germany: 110 $WAR (-8%)

Final Battle Results

  • • USA: Defend wins (1,800 > 1,682) ✅ - Alice wins, Bob loses
  • • China: Defend wins (2,583 > 1,200) ✅ - Bob wins
  • • Japan: Attack wins (1,800 > 1,500) ✅ - Alice wins
  • • Germany: Defend wins (1,200 > 900) ✅ - Alice wins

💸 STEP 6: REWARD DISTRIBUTION

USA Defend Winners (Alice's Stake #2)

  • • Liquidated Losers: 1,682 $WAR (USA attack tokens)
  • • Treasury Loot: 500 $WAR (half of USA's 1000 $WAR treasury)
  • • Penalty Fees: 0 $WAR (no penalties in this pool)
  • • Total Pot: 2,182 $WAR
  • • Alice's Weight: 1 token × 92% weight × 220 price = 202 $WAR
  • • Total Weight: 8,000 $WAR (all winners combined)
  • Alice's Share: 202 ÷ 8,000 × 2,182 = 55 $WAR

China Defend Winners (Bob's remaining stake)

  • • Liquidated Losers: 1,200 $WAR (China attack tokens)
  • • Treasury Loot: 400 $WAR (half of China's 800 $WAR treasury)
  • • Penalty Fees: 483 $WAR (from Bob's early unstake)
  • • Total Pot: 2,083 $WAR
  • • Bob's Weight: 4 tokens × 88% weight × 140 price = 493 $WAR
  • • Total Weight: 7,000 $WAR (all winners combined)
  • Bob's Share: 493 ÷ 7,000 × 2,083 = 147 $WAR

Japan Attack Winners (Alice's Stake #1)

  • • Liquidated Losers: 1,500 $WAR (Japan defend tokens)
  • • Treasury Loot: 300 $WAR (half of Japan's 600 $WAR treasury)
  • • Penalty Fees: 0 $WAR
  • • Total Pot: 1,800 $WAR
  • • Alice's Weight: 1 token × 95% weight × 200 price = 190 $WAR
  • • Total Weight: 6,000 $WAR (all winners combined)
  • Alice's Share: 190 ÷ 6,000 × 1,800 = 57 $WAR

📊 FINAL RESULTS

Alice's Performance

  • • Initial Investment: 1,050 $WAR
  • • Stake #1 Reward: 57 $WAR (Japan attack)
  • • Stake #2 Reward: 55 $WAR (USA defend)
  • • Tokens Returned: 3 USA tokens + 3 China tokens
  • • Total Value: 57 + 55 + (3 × 220) + (3 × 140) = 1,132 $WAR
  • Profit: 82 $WAR (+8%)

Bob's Performance

  • • Initial Investment: 1,440 $WAR
  • • Early Unstake Loss: -965 $WAR (67% penalty)
  • • Stake #2 Reward: 147 $WAR (China defend)
  • • Tokens Returned: 6 Germany tokens
  • • Total Value: 147 + (6 × 110) = 807 $WAR
  • Loss: -633 $WAR (-44%)
FREQUENTLY ASKED QUESTIONS

🤔 How do I know which country will win?

You don't! This is a prediction game, but it's also a coordination game. You can join communities, form alliances with like-minded players, and coordinate your staking strategies as a group. Analyze factors like treasury size, current prices, and community sentiment to make educated guesses. The side with higher total value wins - so coordination and collective action matter!

💰 What happens if I lose?

You lose everything you staked on the losing side. Your tokens are liquidated and distributed to the winners. This is high-stakes gaming - only stake what you can afford to lose.

⏰ Can I unstake early?

Yes, but with heavy penalties. Early unstaking incurs penalties from 0% to 90% depending on how late in the cycle you unstake. Only do this if you're desperate.

🎯 What's the best strategy?

There's no guaranteed strategy. Common approaches include: diversifying across countries, staking early for better weights, targeting countries with large treasuries, and having a clear, consistent strategy.

📈 How do token prices change?

Prices follow a bonding curve - they increase as more tokens are bought. Winning countries typically see price increases, while losing countries see decreases. Popular countries become more expensive over time.

💸 What are the fees?

There are multiple fees: dynamic fees (0.5%-10% based on market share), dev fees (2.5%), referral rewards (0.5% if applicable), and head fees (1% to Country Head NFT holders). Total fees can reach 9%+ for popular countries.

⚠️
IMPORTANT DISCLAIMER
!

DYNAMIC GAME RULES: We reserve the right to change values, rules, and configuration of battle cycles at any time. The core concept remains the same, but specific mechanics may evolve.

Players are responsible for staying updated with the latest rules and mechanics. Always verify current parameters before participating in any game activities. Past performance and rules do not guarantee future mechanics.

⚠️ RISK DISCLOSURE: This is high-stakes gaming. Winners take all, losers lose everything. Only stake what you can afford to lose. All risks are yours to bear.

📢 STAY INFORMED: Follow official channels for rule updates. Game parameters, percentages, timeframes, and numerical values may be modified by the development team without prior notice.

🎥
VIDEO OVERVIEW
🎬

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